AI Insights · Timothy · January 2024
Top 5 Interactive Story Games in Poland Q4 2023
Discover the performance trends of the top 5 interactive story games on a unified platform in Poland during Q4 2023, including downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 interactive story games in Poland showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their metrics.
Chapters: Interactive Stories from Crazy Maple Studio saw its revenue peaking at around $19.3K in the week of October 23, though it experienced a dip to approximately $12.9K in early November. Downloads for the app reached a high of about 11.9K in mid-October but declined to around 1.5K by mid-December. Weekly active users started at 48.7K in late September, climbed to about 63.6K at the end of October, and then decreased to approximately 38K by late December.
Romance Club - Stories I Play by Your Story Interactive exhibited fluctuations in revenue, peaking at roughly $7.4K in early December and ending the quarter at about $3.1K. The game’s downloads hit a high of approximately 4K in the last week of December, up from around 1.8K at the start of the quarter. Weekly active users remained relatively stable around 78K to 88K, with a slight increase to 93.1K in mid-November.
Love Sparks: Make Me Blush from SWAG MASHA had a notable revenue surge to about $5.5K in the last week of December, up from roughly $1.8K at the start of the quarter. Downloads showed a significant jump to around 16K by the end of December, from 4.7K in late September. The app’s weekly active users also saw an impressive increase, starting at 12.9K and peaking at around 36.7K in the last week of December.
MeChat - Interactive Stories by PlayMe Studio experienced a revenue peak of about $2.4K in mid-December, up from approximately $1.2K at the start of the quarter. Downloads for the app also increased, reaching around 2.6K in the final week of December, up from about 993 in late September. The weekly active users started at 7.5K and showed a steady increase, peaking at around 9.6K by the end of the quarter.
Time Princess: Dreamtopia by IGG.COM saw relatively modest revenue fluctuations, peaking at around $1.1K at the end of November and ending the quarter at roughly $899. Downloads remained low, peaking at around 212 in late October and decreasing to about 112 by the end of December. Weekly active users hovered around 2.4K to 2.6K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.